A downloadable dice game

Download NowName your own price

For thousands of years, we all overlooked the myths about vampires. We romanticized them, turning them into pure fictional material for storytelling. But in secret, they have been gaining power, infiltrating the highest positions in governments, religions, and tech industries. Now, the vampire brotherhood has claimed the world.

Several days have passed since the last communication with others, during which your community was warned that a mole has infiltrated your clan, hiding in plain sight. Who is the mole? What is their purpose? Can your fellowship survive?

You and your companions belong to one of the few small communities that managed to escape. You survive day by day, hiding in the dark outskirts of the cities. But the danger is ever-present—there's a mole in your clan, disguised as one of you. Can your group uncover the traitor and outlast the threat?


The Blooderhood

The Blooderhood is a dice-rolling game where communication, trust, and strategy are the keys to survival in this struggle between humans and vampires. Players must form alliances and engage in dice battles until only one group remains standing.

Age: 5 +
Players: 5 - ꝏ
Duration: 30 ++ min

Set Up

  1. Build a deck with the same number of cards as players: include one "Vampire" role card and enough "Survivor" role cards to fill the deck.
  2. Shuffle the deck and deal one face-down card to each player. Only the player who receives the card can see their role.
  3. Each player takes two six-sided dice.
  4. Players must discuss and decide who is closest to the nearest light source. This player becomes the first to take their turn.

How to Play

On their turn, the player (the accuser) rolls both dice to determine whom they will challenge (the accused). To do this, the player must take the lower of the two dice rolls and count that many players to their left or right, starting from themselves.

Let’s Have a Fight

In a dispute, both the accuser and the accused roll their dice. If the accuser’s total is equal to or higher than the accused’s total, the accuser can choose either to knock out the accused or to form a blood pact. If the accused rolls a higher total, the turn passes to the next player on the left.

Knock Out

If the accuser knocks out the accused, the accuser earns another turn. The knocked-out player cannot participate until the accuser loses their turn.

Blood Pact

In order to form a blood pact, both players must agree. If the accused refuses, they are knocked out immediately. If the pact is accepted, both players join hands, forming a human chain—welcome to the Blooderhood.

There is no limit to how many players can join a Blooderhood. Once in the Blooderhood, players must share their role cards face-down and each player takes a card that represents them. If one of the members is a vampire, then the entire group becomes vampires, and they must select the vampire card.

Special Rules

  • If a player accuses someone from their own Blooderhood, the accused will be the closest member to the left who is not part of the Blooderhood.
  • If a Blooderhood member is accused and faces a knockout, the Blooderhood gives them a second chance to defeat the accuser.
  • If a Blooderhood member is knocked out, the entire Blooderhood chain is knocked out.

Game End

The game ends when only one Blooderhood remains standing, regardless of how many players are in the group.

Download

Download NowName your own price

Click download now to get access to the following files:

Printable Cards 166 kB

Development log

Leave a comment

Log in with itch.io to leave a comment.